Responsible for Cinematography, Directing, Editing. Environment from Matrix City Sample.
Goals: An exploration of a Noir Style shot in Unreal Engine with a classic noir film aesthetic. To achieve this look, I explored using anamorphic lenses to create the oval-shaped bokeh effect, I used a 4:3 aspect ratio as an homage to classic noir films, and I added film grain to the shot. Then, I created the vignette in After Effects. Additionally, I added an animation in the materials to the foreground lamppost to achieve the light flickering.