Responsible for All Aspects.
Goals: An in-depth breakdown of how I matched a look from 'Catch Me If You Can' (DoP: Janusz Kamiński).
Camera: Sony FS7. Lens: Zeiss 35mm. (Departmental Honors)
Responsible for Cinematography, Directing, Editing. Environment from Matrix City Sample. 
Goals: An exploration of a Noir Style shot in Unreal Engine with a classic noir film aesthetic. To achieve this look, I explored using anamorphic lenses to create the oval-shaped bokeh effect, I used a 4:3 aspect ratio as an homage to classic noir films, and I added film grain to the shot. Then, I created the vignette in After Effects. Additionally, I added an animation in the materials to the foreground lamppost to achieve the light flickering.​​​​​​​
Responsible for Cinematography, Directing, Editing.
Goals: An Intro to a Neurotechnology documentary I am currently editing. I am a huge fan of neurotechnology and am fortunate enough to have connections with the PhD researchers at Carnegie Mellon University to provide the general public with insight into their work. With this intro, I used macro lenses and gimbals to explore the effects of light and shadow.
Still Image
Still Image
Still Image
Still Image
Still Image
Still Image
3D Print Timelapse
3D Print Timelapse
Responsible for Directing, Cinematography, Editing.
A narrative documentary focusing on RIT's Women's Club Hockey players.
Responsible for Cinematography, Directing, Editing. Environment and assets from Unreal Marketplace.
Goals: An exploration in creating a narrative car chase driven by directing and editing techniques cut to music. I wanted to explore my ability to tell an action-driven visual story through directing and editing choices.
Responsible for All Aspects.
​​​​​​​Camera: Arri Alexa Mini
Responsible for Lighting, Layout, FX, and Compositing
Goals: A group project to create a sci-fi lab. Originally, I lit the project in Maya, but I recently updated the project to explore lighting in Unreal Engine.​​​​​​​ Also, I created a custom emissive material that dynamically updates based on the camera's distance.